Actions

For better understanding of this page, read the Assets page first.

The Fornax Senate has a choice each month of which actions to take in the faction turn.

Action list
Note: for more mechanical information, refer to Stars Without Number: Revised Edition.
 * Attack: Attacking is the chief way by which a faction assaults a rival’s assets and organizational structure. A successful attack can damage or destroy an enemy asset, or even damage the leadership and cohesion of an enemy faction.
 * Buy Asset: The faction buys one asset on their homeworld or another planet on which they have a Base of Influence. These assets take time to assemble.
 * Change Homeworld: A faction can move to a different homeworld, if they have a Base of Influence on the destination planet.
 * Expand Influence: The faction buys a Base of Influence asset on a planet on which they have at least one other asset.
 * Refit Asset: Change one asset to any other asset of the same type. If the new asset is of a more expensive type, pay the difference. The asset must be on a planet that allows the purchase of the new asset.
 * Repair Asset/Faction: Heal damage to an asset or faction.
 * Sell Asset: Gain half the FacCred cost of the asset, rounded down.
 * Seize Planet: The faction seeks to become the ruling body of a world.
 * Use Asset Ability: Use the special abilities of one or more assets.