Blueprints

To understand this page, you should take a look a the Assets and Actions pages first.

Blueprints are the plans formed by the Fornax Senate, in order to manage the House Assets.

Blueprint contents
All Blueprint should contain:
 * One goal and why it matters
 * Faction Actions that achieve that goal
 * Estimated number of Actions it should take

Goal list
Note: for more information, refer to Stars Without Number: Revised Edition.
 * Military Conquest: Destroy a number of Force assets of rival factions.
 * Commercial Expansion: Destroy a number of Wealth assets of rival factions.
 * Intelligence Coup: Destroy a number of Cunning assets of rival factions.
 * Planetary Seizure: Take control of a planet, becoming the legitimate planetary government.
 * Expand Influence: Plant a Base of Influence on a new planet.
 * Blood the Enemy: Inflict a number of hit points of damage on enemy faction assets or bases.
 * Peaceable Kingdom: Don’t take an Attack action for four turns.
 * Destroy the Foe: Destroy a rival faction.
 * Inside Enemy Territory: Have a number of stealthed assets on worlds with other planetary governments.
 * Invincible Valor: Destroy a Force asset with a minimum purchase rating higher than our House's Force rating.
 * Wealth of Worlds: Spend FacCreds equal to four times our Wealth rating on bribes and influence.

Liaison with the Spacemaster
Once the Blueprint is made, the Orafex in charge of the current month, must provide the Spacemaster with only essential (factual) information contained in the Blueprint.

The Spacemaster does not need to concern himself with our reasoning.